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Many media outlets, large and small, both text and video, use this blog as a resource for technical information on mixed reality headsets. I follow up with a discussion the "Information Density issue" of virtual versus physical monitors touched on in the LTT video.

My last article Apple Vision Pro’s Optics Blurrier & Lower Contrast than Meta Quest 3, as should be expected, drew many comments (on my blog and elsewhere) saying that the Apple Vision Pro (AVP) was sharper than the Meta Quest 3 (MQ3). While I had checked it many times before releasing the previous article, I decided to go back and check again. This time, I used various applications on the AVP to show the same image with a side-by-side comparison. Surprisingly, displaying an image stored on the AVP from a folder gave me different results than other methods/apps.

I have taken many thousands of pictures through dozens of different headsets, and I'm noticing when looking closely at the pictures that the Apple Vision Pro (AVP) image is a little blurry. So I decided to compare the AVP to the Meta Quest 3 by taking the same image at the same size in both headsets.

I often say and write, "The simple test patterns are often the toughest for display systems to get right because the eye will know when something is wrong. If a flat white image is displayed and you see color(s), you know something is wrong.

I am trying to capture "through the optics" pictures of the AVP, and it is unveiling both interesting information on how the AVP works and the second test pattern I tried "broke" the foveated rending of the AVP.

Introduction This article is part 3 on EyeWay Vision’s (EyeWay) foveated laser scanning display and follows up on Part 1 that discussed the technology, and Part 2 that showed through-the-optics images. It will go through my thoughts on why I…