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September 19th, 2020 Pardon our dust, the blog is currently being updated — There may be a few glitches for a few days

EyeWay Vision Part 3: Analysis

Introduction This article is part 3 on EyeWay Vision’s (EyeWay) foveated laser scanning display and follows up on Part 1 that discussed the technology, and Part 2 that showed through-the-optics images. It will go through my thoughts on why I find EyeWay’s technology so interesting and what I see as the challenges. As I discussed…

News: WaveOptics & Jade Bird Display MicroLED Partnership

Introduction This article is going to be a quick one to get ahead of breaking news. WaveOptics is in the process of announcing a strategic supplier relationship with Jade Bird Display (JBD). As this is about to be announced, this article is a bit rushed and may have more than the usual number of typos.…

Exclusive: EyeWay Vision Part 2: Through the Optics Pictures

Introduction Part 1 of EyeWay Vision: Foveated Laser Scanning Display gave an overview of EyeWay’s technology. As I will discuss more in the next article (Part 3), EyeWay is one of the most technically interesting developments I have seen in Augmented Reality. While they are far from being done, they are working on multiple important…

Exclusive: EyeWay Vision Part 1: Foveated Laser Scanning Display

Introduction As I discussed in my last article on Digilens, I was out in San Jose on a quick trip. The purpose of that trip was to see EyeWay Vision (hereafter EyeWay). EyeWay has an ambitious program to try and solve many of the important problems in AR. They are developing a dual laser beam…

DigiLens Visit

Introduction Last week I was in San Jose for a quick trip, and it so happened that as I was about to leave, Digilens invited me to see their latest developments. I found several different aspects interesting, including their brightness, efficiency, modularity, manufacturing, and plans for plastic waveguides later this year. Under New Management DigiLens…

Nreal Teardown: Part 3, Pictures Through the Lens

Introduction Part 1 and part 2 of this Nreal Teardown series discussed what was happening inside the Nreal AR headset. In part 3, we are going to look at the photographs taken through Nreals’ optics. I shot all pictures against a dark background in dim lighting to see the display and optics characteristics. The camera…

Nreal Teardown: Part 2, Detailed Look Inside

Introduction Following up on Part 1 of the Nreal SDK and LG product teardown, in this part I’m going to show a lot of pictures of the internal components. In some cases, I’m literally going to peel the optics apart layer by layer. I’m going to start by showing the various components inside the Nreal.…

Nreal Teardown: Part 1, Clones and Birdbath Basics

Introduction I had the opportunity to do a teardown of both a Nreal development kit and the Nreal LG product sold in Korea. I completed the Nreal teardown before I got to see Lumus’s Maximus that I reported on last time. The Maximus size, brightness, efficiency, and image quality were spectacular; I decided to report…

Exclusive: Lumus Maximus 2K x 2K Per Eye, >3000 Nits, 50° FOV with Through-the-Optics Pictures

Introduction Ari Grobman, CEO, and Aviv Frommer, Executive VP R&D of Lumus, stopped by on their way to see several companies in the U.S. with their latest Lumus Maximus prototype (hereafter Maximus). And better yet, they said I could take high-resolution pictures through the lens. The Lumus Maximus prototype has impressive overall image quality, including…

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