This article analysis Brilliant Labs new Frame AR with AI glasses. Along the way I came across some interesting technical information related to the Apple Vision Pro's Display.
Apple Vision Pro Discussion with Jason McDowall
This article will discuss non-display device companies followed by companies developing Holographic and Light Field displays. It is part 4 of my combined CES and AR/VR/MR 2024 coverage of over 50 Mixed Reality companies.
I met with >50 Companies in January 2024 and decided to do a video with The AR Show's Jason McDowall to discuss them. In Part 3, I discuss 10 companies working on display devices for headsets.
I met with >50 Companies in January 2024 and decided to do a video with The AR Show's Jason McDowall to discuss them. In Part 2, I will be discussing optics companies (not already discussed in Part 1)
I met with >50 Companies in January 2024 and decided to do a video with The AR Show's Jason McDowall to discuss them. In Part 1, I discuss 15 of the companies working on headsets.
Many media outlets, large and small, both text and video, use this blog as a resource for technical information on mixed reality headsets. I follow up with a discussion the "Information Density issue" of virtual versus physical monitors touched on in the LTT video.
My last article Apple Vision Pro’s Optics Blurrier & Lower Contrast than Meta Quest 3, as should be expected, drew many comments (on my blog and elsewhere) saying that the Apple Vision Pro (AVP) was sharper than the Meta Quest 3 (MQ3). While I had checked it many times before releasing the previous article, I decided to go back and check again. This time, I used various applications on the AVP to show the same image with a side-by-side comparison. Surprisingly, displaying an image stored on the AVP from a folder gave me different results than other methods/apps.
I have taken many thousands of pictures through dozens of different headsets, and I'm noticing when looking closely at the pictures that the Apple Vision Pro (AVP) image is a little blurry. So I decided to compare the AVP to the Meta Quest 3 by taking the same image at the same size in both headsets.
I often say and write, "The simple test patterns are often the toughest for display systems to get right because the eye will know when something is wrong. If a flat white image is displayed and you see color(s), you know something is wrong.