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Introduction While Meta’s announced Orion prototype AR Glasses at Meta Connect made big news, there were few technical details beyond it having a 70-degree field of view (FOV) and using Silicon Carbide waveguides. While they demoed to the more general…

Introduction Based on information gathered at SID Display Week and AWE, I have many articles to write based on the thousands of pictures I took and things I learned. I have been organizing and editing the pictures. As its name…

I saw the Cogni Trax hard edge occlusion demo last week at SID Display Week 2024, and it epitomized the concept of being a "magic show." In this article I explain the concept behind Cogni Trax hard edge occlusion and why I don't think it will ever be practical.

This article analysis Brilliant Labs new Frame AR with AI glasses. Along the way I came across some interesting technical information related to the Apple Vision Pro's Display.

Many media outlets, large and small, both text and video, use this blog as a resource for technical information on mixed reality headsets. I follow up with a discussion the "Information Density issue" of virtual versus physical monitors touched on in the LTT video.

My last article Apple Vision Pro’s Optics Blurrier & Lower Contrast than Meta Quest 3, as should be expected, drew many comments (on my blog and elsewhere) saying that the Apple Vision Pro (AVP) was sharper than the Meta Quest 3 (MQ3). While I had checked it many times before releasing the previous article, I decided to go back and check again. This time, I used various applications on the AVP to show the same image with a side-by-side comparison. Surprisingly, displaying an image stored on the AVP from a folder gave me different results than other methods/apps.

I have taken many thousands of pictures through dozens of different headsets, and I'm noticing when looking closely at the pictures that the Apple Vision Pro (AVP) image is a little blurry. So I decided to compare the AVP to the Meta Quest 3 by taking the same image at the same size in both headsets.

I often say and write, "The simple test patterns are often the toughest for display systems to get right because the eye will know when something is wrong. If a flat white image is displayed and you see color(s), you know something is wrong.

At AWE 2023, I gave a 25 minute presentation on the topic of Optical Mixed Reality (MR) versus Passthrough MR. I received many requests for a copy of the presentation. I had enough information on the 38 slides for a 2 hour presentation on the topic so I had to go through them rather quickly and pick and chose what was discussed so I decided to publish the slides.

Introduction I have been extremely busy lately with some contract work about AR and preparing for a major trip in May. I did want my readers to be aware of a just-published part 1 of a 2 (or more) part…