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The optics R&D company Hypervision provided a detailed design analysis of the Apple Vision Pro's optical design in June 2023 (see Apple Vision Pro (Part 4) - Hypervision Pancake Optics Analysis). Hypervision just released an interesting analysis exploring whether Micro-OLEDs, as used by the Apple Vision Pro, or LCDs used by Meta and most others, can support high 60 pixels per degree, angular resolution, and a wide FOV. Hypervision's report is titled 60PPD: by fast LCD but not by micro OLED.

I saw the Cogni Trax hard edge occlusion demo last week at SID Display Week 2024, and it epitomized the concept of being a "magic show." In this article I explain the concept behind Cogni Trax hard edge occlusion and why I don't think it will ever be practical.

This article analysis Brilliant Labs new Frame AR with AI glasses. Along the way I came across some interesting technical information related to the Apple Vision Pro's Display.

Many media outlets, large and small, both text and video, use this blog as a resource for technical information on mixed reality headsets. I follow up with a discussion the "Information Density issue" of virtual versus physical monitors touched on in the LTT video.

My last article Apple Vision Pro’s Optics Blurrier & Lower Contrast than Meta Quest 3, as should be expected, drew many comments (on my blog and elsewhere) saying that the Apple Vision Pro (AVP) was sharper than the Meta Quest 3 (MQ3). While I had checked it many times before releasing the previous article, I decided to go back and check again. This time, I used various applications on the AVP to show the same image with a side-by-side comparison. Surprisingly, displaying an image stored on the AVP from a folder gave me different results than other methods/apps.

I have taken many thousands of pictures through dozens of different headsets, and I'm noticing when looking closely at the pictures that the Apple Vision Pro (AVP) image is a little blurry. So I decided to compare the AVP to the Meta Quest 3 by taking the same image at the same size in both headsets.

I often say and write, "The simple test patterns are often the toughest for display systems to get right because the eye will know when something is wrong. If a flat white image is displayed and you see color(s), you know something is wrong.

Introduction I planned to wrap up my first pass coverage of the Apple Vision Pro (AVP) with my summary and conclusions based on prior articles. But the more I thought about it, Apple’s approach to Passthrough Mixed Reality (PtMR) seems…

Introduction In this series about the Apple Vision Pro, this sub-series on Monitor Replacement and Business/Text applications started with Part 5A, which discussed scaling, text grid fitting, and binocular overlap issues. Part 5B starts by documenting some of Apple’s claims…

Introduction – Now Three Parts 5A-C I want to address feedback in the comments and on LinkedIn from Part 5A about whether Apple claimed the Apple Vision Pro (AVP) was supposed to be a monitor replacement for office/text applications. Another…