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  • Augmented Reality and HMD, Startups, Use Model

“The Magic Leap One Experience” (Part 2, ML1’s Terrible View of the Real World)

Introduction In my last post, I discussed the process of building my Magic Leap One (ML1) view simulator model (hereafter referred to as “model”), and now I would like to show you what the view of the real world will…

  • Karl Guttag
  • April 13, 2018
  • 14 Comments
  • Augmented Reality and HMD, Startups, Technology History, Use Model

Mira Prism and Dreamworld AR – (What Disney Should Have Done?)

That Was Fast – Two “Bug-Eye” Headsets A few days ago  I published a story on the Disney Lenovo Optics and wondered why they didn’t use a much simpler “bug-eye” combiner optics similar to the Meta-2 (below right) which currently…

  • Karl Guttag
  • July 22, 2017
  • 10 Comments
  • Augmented Reality and HMD, Startups

Varjo Foveated Display (Part 1)

Introduction The startup Varjo recently announced and did a large number of interviews with the technical press about their Foveated Display (FD) Technology. I’m going to break this article into multiple parts, as currently planned, the first part will discuss…

  • Karl Guttag
  • June 26, 2017
  • 20 Comments
  • Augmented Reality and HMD, Pico Projection

ODG R-9 (Horizon): 1080p Per Eye, Yes Really

Lazy Reporting – The Marketing Hyperbole’s Friend While I have not ODG’s R-9 in person yet, I fully expect that it will look a lot better than Microsoft’s Hololens. I even think it will look better in terms of image…

  • Karl Guttag
  • December 23, 2016
  • 1 Comment
  • Augmented Reality and HMD, Pico Projection

Kopin Entering OLED Microdisplay Market

Kopin Making OLED Microdisplays Kopin announced today that they are getting into the OLED Microdisplay business. This is particularly notable because Kopin has been a long time (since 1999) manufacture of transmissive LCD microdisplays used in camera viewfinders and near…

  • Karl Guttag
  • December 21, 2016
  • 13 Comments
  • Augmented Reality and HMD, Pico Projection

Near Eye AR/VR and HUD Metrics For Resolution, FOV, Brightness, and Eyebox/Pupil

I’m planning on following up on my earlier articles about AR/VR Head Mounted Displays (HMD) that also relate to Heads Up Displays (HUD) with some more articles, but first I would like to get some basic technical concepts out of…

  • Karl Guttag
  • October 13, 2016
  • 28 Comments
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