Mixed Reality at CES and the AR/VR/MR 2024 Video (Part 1 – Headset Companies)

Update 4/2/2024: Everysight corrected a comment I made about the size of their eyebox.

Introduction

This blog has covered mixed reality (MR) headsets, displays, and optics at CES since 2017 and SPIE’s AR/VR/MR conference since 2019. Both conferences occur in January each year. With this blog’s worldwide reputation (about half of the readers are from outside the U.S.), many companies want to meet. This year, I met with over 50 companies in just one month. Then Apple released the Apple Vision Pro on Feb. 2nd.

As this blog is a one-person operation, I can’t possibly write in detail about all the companies I have met with, yet I want to let people know about them. Last year, in addition to articles on some companies, Brad Lynch of the SadlyIsBradley YouTube channel and I made videos about many companies I met at CES 2023. Then, for AR/VR/MR 2023, I wrote an eight (8) part series of articles on AR/VR/MR. For CES 2024, I wrote a three (3) part series covering many companies.

However, with my Apple Vision Pro (AVP) coverage plus other commitments, I couldn’t see how to cover the over 50 companies I met with in January. While the AVP is such a major product in mixed reality and is important for a broad audience, I don’t want the other companies working on MR headsets, displays, and optics to be forgotten. So, I asked Jason McDowall of The AR Show to moderate a video presentation of the over 50 companies, with each company getting one slide.

Jason and I recorded for about 4 hours (before editing), split over two days, which works out to less than 5 minutes per company. This first hour of the video covers primarily headset companies. I made an exception for the combination of Avegant’s prototype that used Dispelix as it seemed to fit with the headsets.

In editing the video, I realized my presentation was a little “thin” regarding details on some companies. I’m adding some supplementary information and links to this article. I also moved a few companies around in the editing process and re-recorded a couple of sections, so the side numbers don’t always go in order.

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Between travel expenses and buying an Apple Vision Pro (AVP) with a MacBook for testing the AVP, I spent about $12,000 out of pocket in January and early February alone. Nobody has ever paid to be included (or excluded) in this blog. This blog, which started as a part-time hobby, has become expensive in terms of money and a full-time job. What makes it onto the blog is the tip of the iceberg of time spent on interviews, research, photographing and editing pictures and videos, and travel.

Many companies, including other news outlets and individuals, benefit from this blog indirectly through education or directly via the exposure it gives to large and small companies. Many, if not most, MR industry insiders read this blog worldwide based on my conference interactions. I want to keep the main blog free and not filled with advertising while still reporting on large and small companies. To make financial sense of all this and pay some people to help me, I’m in the process of setting up subscription services for companies and planning on (paid) webinars for individuals. If you or your company might be interested, please email subscriptions@kgontech.com.

Outline of the Video and Additional Information

Below is an outline of the first hour of the video, along with some additional comments and links to more information. The times in blue on the left of each subsection below are the times in the YouTube video discussing a given company.

0:00 Jason McDowall of the AR Show and Karl Guttag of KGOnTech introductions.

Jason and I briefly introduced ourselves.

2:59 Mixed Reality Major Design Challenges

My AR/MR design challenge list started with 11 items in a guest article in Display Daily in December 2015 with Sorry, but there is no Santa Claus – Display Daily. Since then, the list has grown to 23.

The key point is that improving any of these items will negatively affect multiple other items. For example, having a wider field of view (FOV) will make the optics bigger, heavier, and more expensive. It will also require a higher resolution display to support the same or better angular resolution, which, in turn, means more pixels requiring more processing, which will need more power, which means bigger batteries and more thermal management. All these factors combine to hurt cost and weight.

6:34 Xreal (Formerly Nreal)

I’ve followed Nreal (now Xreal) since its first big splash in the U.S. at CES 2019 (wow, five years ago). Xreal claims to have shipped 300,000 units last year, making it by far the largest unit volume shipper of optical AR headsets.

At CES 2024, Xreal demonstrated a future design that goes beyond their current headsets and adds cameras for image recognition and SLAM-type features.

BMW invited me to a demo of their proof-of-concept glasses-based heads-up display. The demo used Xreal glasses as the display device. BWM had added a head-tracking device under its rearview mirror to lock the user’s view of the car.

But even at CES 2019, Nreal was a case of déjà vu, as it looked so much like a cost-reduced version of the Osterhaut Design Group (ODG) R-9 that I first saw at CES 2017 and started covering and discussing in 2016. The ODG R-9 and the original X-Real had similar birdbath designs and used a Sony 1920×1080 Micro-OLED display. According to a friend of this blog and a former ODG R-9 designer and now CEO of the design firm PulsAR, David Bonelli, there are still some optical advantages of the ODG R-9 that others have yet to copy.

Below is a link to my recent article on CES, which discusses Xreal and my ride wearing the BMW AR demo. I have also included some links to my 2021 teardown of the Nreal birdbath optics and 2016 and 2017 articles about the ODG-R9.

11:48 Vuzix

Vuziz was founded in 1997 before making see-through AR devices, no less waveguides, became practical. It now has a wide range of products aimed at different applications. Vuzix founder and CEO Paul Travers has emphasized the need for rugged, all-day wearable AR glasses.

Vuzix historically has primarily had small, lightweight designs, with most later products having a glasses-like form factor. Vuzix originally licensed waveguide technology from Nokia, the same technology Microsoft licensed and later acquired for its Hololens 1. Vuzix says its current waveguide designs are very different from what it licensed from Nokia.

Vuzix’s current waveguide-based products include the monocular BLADE and the biocular SHIELD, which use Texas Instruments DLP displays.  Vuzix ‘s latest products are the Ultralight and Ultralight-S, which use Jade Bird Display MicroLEDs driving a waveguide. The current monocular designs use a green-only Jade Bird Display (JBD) with a 640 by 480 resolution and weigh only 34 grams. Vuzix has also announced plans to partner with the French startup Atomistic to develop full-color on a single device, MicroLEDs.

Multiple companies use Vuzix glasses as the headset platform to add other hardware and software layers to make application AR headsets. Xander was at CES with their AI voice-to-text glasses (discussed later). The company 3D2Cut has AI software that shows unskilled workers where to prune wine grape vines based on inputs from vine pruning experts. At last year’s CES, I met with 360world and their ThermalGlass prototype, which added thermal cameras to a Vuzix headset.

Below are links to my 2024 CES article that included Vuzix, plus a collection of other articles about Vuzix from prior years:

17:13 Digilens

I’ve met with Digilens many times through the years. This year was primarily an update and improvements on this major announcement of their Argo headset from last year (see 2023 article and video via the links below).

Digilens said that in response to my comments last year, they designed an Argo headband variant with a rigid headband that does not rest on the nose and can be flipped up out of view. This new design supports wearing ordinary glasses and is more comfortable for long-term wear. Digilens said many of their customers like this new design variation. A major problem I see with the Apple Vision Pro is the way it is uncomfortably clamped to the face and that it does not flip up like, say, the Lynx MR headset (see also video with Brad Lynch) and Sony MR Headset announced at CES 2024 (which looks very much like the Lynx headset).

Digilens also showed examples of their one-, two-, and three-layer waveguides, which can trade in weight and cost for differences in image quality. They also showed examples of moving the exit grating to different locations in the waveguide.

As I have covered Digilens so much in the past (see links below for some more recent articles), this year’s video was just an update:

20:00 Avegant

Avegant has become a technology development company. They are currently focused on designing small LCOS engines for AR glasses. They presented an update at the AR/VR/MR 2024 conference. Right before the conference, Avegant announced its development of “Spotlight™” to improve contrast by selective illumination of the LCOS panel, similar to LED array LCD TVs with local dimming.

Avengant has shown a very small 30-degree FOV, LCOS-based, 1280×720 pixel, light engine supporting a glasses-like form factor. Avegant’s glasses designs support higher resolution, larger FOV, and a smaller form factor than laser beam scanning or X-Cube-based MicroLEDs (see TCL below). They also got over 1 million nits out of their 30-degree FOV engines. While Avegant designed and built the projector engine and prototype glasses, they used Dispelix waveguides (to be discussed next).

Below are links to blog articles about Avegant’s small LCOS engines:

24:46 Dispelix (and Avegant)

Dispelix is a waveguide design company, not a headset maker. Avegant, among others, was using Dispelix waveguides (and why they were discussed at this point in the video).

Dispelix presented at the AR/VR/MR conference, where they discussed their roadmap to improve efficiency, reduce “eye glow,” and reduce “rainbow artifacts” caused by diffraction grating light capture.

Dispelix claims to have a roadmap to improve light throughput by a factor of ~4.5 over its current Selva design.

Dispelix, like several other diffractive waveguide companies, including Vuzix and Digilens, uses pantoscopic (front to back) tilt to reduce the eye glow effect, which is common with most other diffractive waveguides (most famously, Hololens). It turns out that for every one-degree of tilt, the “glow” is tilted down by two degrees such that with just a few degrees of tilt, the glow is projected well below most people’s view. Displelix has said that a combination of grating designs and optical coatings can nearly eliminate the glow in future designs.

Another problem (not discussed in the video) that has plagued diffractive waveguides has been the “rainbow artifact” caused by external light, particularly overhead from in front or behind the waveguide, being directed to the eye from the diffraction gratings. Because the gratings effect is wavelength-dependent, the light is broken into multiple colors (like a rainbow). Dispelix says they are developing designs that will direct the unwanted external light away from the eye.

(2024) CES (Pt. 2), Sony XR, DigiLens, Vuzix, Solos, EverySight, Mojie, TCL color µLED

30:50 Tilt-Five (and CEO Jeri Ellsworth)

I met with Jeri Ellsworth, the CEO of Tilt-Five, at CES. In addition to getting an update on Tilt-Five (with nothing I can’t talk about), Jeri and I discussed our various histories working on video game hardware, graphics co-processors, and augmented reality.

BTW, Jeri Ellsworth, Jason McDowall, Adi Robertson (editor at The Verge), Ed Tang (CEO of Avegant), and I are slated to be on a panel discussion at AWE 2024.

Below are some links to my prior reporting on Tilt-Five.

36:05 Sightful Spacetop

Sightful’s Spacetop is essentially a laptop-like keyboard and computer with Xreal-type birdbath optics using 1920×1080 OLED microdisplays with a 52-degree FOV. Under the keyboard are the processing system (Qualcomm Snapdragon XR2 Kryo 585TM 8-core 64-bit CPU and AdrenoTM 650 GP), memory (8GB), flash (128GB), and battery (5 hours of typical use). The system runs a “highly modified” Android operating system.

I saw Sightful at the Show Stoppers media event at CES, and they were nice enough to bring me custom prescription inserts to the AR/VR/MR conference. Sightful’s software environment supports multiple virtual- monitors/windows of various sizes, which are clipped to the glasses’ 1920×1080, 52-degree view. I believe the system uses the inertial sensors in the headset to make the virtual monitors appear stationary as opposed to the more advanced SLAM (simultaneous localization and mapping) used by many larger headsets.

As a side note, my first near-eye-display work in 1998 was on a monocular headset to be used with laptops as a private display when traveling. I designed the 1024×768 (high resolution for a 1998 microdisplay) LCOS display device and its controller. The monocular headset used color sequential LED illumination with birdbath mirror optics. Given the efficiency and brightness of LEDs of the day, it was all we could do to make a non-see-through monocular device. Unfortunately, the dot-com bust happened in 1999, which took out many high-tech startups.

I wrote about Sightful in my 2024 CES coverage:

36:05 Nimo

Nimo’s “Spatial Computing” approach is slightly different from Sightful’s. Instead of combining the computing hardware with the keyboard like Sightful, Nimo has a small computing and battery module that works as a 3-D spatial mouse with a trackpad (on top). Nimo has a USB-C connection for AR glasses, WiFi 6, and Bluetooth 5.1 for communication with an (optional) wireless keyboard.

The computing specs resemble Sightful’s, with a Qualcomm® XR2 8-core CPU, 8GB RAM, and 128GB Storage. Nimo supports working with Rokid, Xreal, and its own LetinAR-Optics-based 1920×1080 OLED AR glasses via its USB-C port, which provides display information and power.

Like Sightful, Nimo has a modified Android Operating system that supports multiple virtual monitors/windows. It uses the various glasses’ internal sensors to detect head movement to keep the monitors stationary in 3-D space as the user’s head moves.

I wrote about Nimo Planet in my 2024 CES coverage:

38:59 .Lumen (headset for the blind)

Lumen is a headset for blind people that incorporates lidar, cameras, and other sensors. Rather than outputting a display image, it provides haptic and audible feedback to the user. I don’t know how to judge this technology, but it seems like an interesting case where today’s technology could help people.

40:07 Ocutrx Oculenz

Ocutrx’s OcuLenz was initially aimed at helping people with macular degeneration and other forms of low vision. However, at the Ocutrx booth on its website at the CES ShowStoppers event, Ocutrx emphasized that the headset could be used for more than low vision, including gamers, surgeons, and military personnel. The optical design was done by an old friend, David Kessler, whom I ran into at the Ocutrx booth at CES and the AR/VR/MR conference.

The Oculenz uses larger-than-typical birdbath optics to support a 72-degree (diagonal) FOV. It uses 2560 x 1440 pixels per eye, so they will have a similar angular resolution but wider FOV than the more common 1920×1080 birdbath glasses (e.g., Xreal), which typically have 45- to ~50-degree FOVs. Unlike the typical birdbath glasses, which have separate processing, the Oculenz integrates a Qualcomm Snapdragon® XR2 processor, Wi-Fi, and cellular connectivity. This headset was originally aimed at people with low vision as a stand-alone device.

I wrote about Ocutrx and some of the issues of funding low-vision glasses in my earlier report on CES 2024, linked below:

44:22 Everysight

Everysight has AR glasses in a glasses-like form factor. They are designed to be self-contained, weigh only 47 grams, and have no external wiring. They use a 640×400 pixel full-color OLED display and can achieve >1000 nits to the eye.

Everysight uses a “Pre-Compensated Off-Axis” optical design, which tends to get more than double the light from the display to the eye while enabling more than three times the real-world light to pass through the display area compared to birdbath (e.g., Xreal) designs. With this design, the pre-compensation optics pre-correct for hitting the curved semi-mirror combiner off-axis. Typically, this mirror will be 50% or less reflective and only has to be applied over where the display is to be seen.

However, the Everysight glasses only support a rather small 22-degree FOV, and the eyebox is rather small. While Everysight has reduced the panoscopic tilt of the lenses over prior models, the latest Maverick modes still tilt toward the user’s cheeks more than most common glasses.

UPDATE 4/2/2024: Everysight responded to my original eyebox comment, “With respect to the eyebox, we take care of that with different sizes (Maverick today has two sizes – Medium and Large). The important part is that once you have the correct size, glass or eye movements won’t take you out of the eyebox. We believe that this is a much better tradeoff than a one-size-fits-all [with] low optical efficiency and enables you to use OLEDs in sunny days outdoors, even with clear visors.

Thus far, Everysight seems to be marketing its glasses more to the sports market, which needs s, lightight headsets with bright displays for outdoor use.

If vision correction is not required, the lenses can be easily swapped out for various types of tint. More recently, Everysight has been able to support prescription lenses. For prescriptions, the inner curved mirror corrects for the virtual image, and a corrective lens on the outside corrects for the real world, including correcting for the curvature of the inner surface with the semi-mirror.

Everysight spun out of the large military company ELBIT, which perfected the pre-compensated off-axis design for larger headsets. This optical design is famously used in the F35 helmet and, more recently, in the civilian aircraft Skylens head-wearable HUD display, which has received FAA approval for use in multiple civilian aircraft, including recently the 737ng family.

Everysight was discussed in my CES 2024 coverage linked to below:

48:42 TCL RayNeo X2 and X2 Lite

At CES 2024, TCL showed their RayNex X2 and their newer X2 Light. I have worked with 3-chip LCOS projectors with an X-Cube in the past, and I was curious to see the image quality as I know from experience aligning to X-Cubes is non-trivial, particularly with the smaller sizes of the Jade Bird Display red, green, and blue MicroLED displays.

Overall, the newer X2 Lite using the Applied Materials (AMAT) waveguides looked much better than the earlier RayNeo X2 (non-Lite). Even the AMAT had significant front projection, but as discussed with respect to Displelix above, this problem can be managed, at least for smaller FOVs (the RayNeo X2s have a ~30-degree diagonal FOV).

I covered the TCL color µLED in more detail in my CES 2024 coverage (link below). I have also included links to articles discussing the Jade Bird Displays MicroLEDs and their use of an X-Cub for a color combiner:

55:54 Mojie/Meta Bounds

Mojie/Meta Bound showed 640×480 green-only MicroLED-based glasses claiming 3,000 nits (to the eye), 90% transparency (without tinting), a 28-degree FOV, and a weight of only 38 grams. These were also wireless and, to a first approximation, very similar to Vuzix UltraLite. One thing that makes them stand out is that they use a waveguide technology made of plastic resin (most use glass).

Many companies are experimenting with plastic waveguides to reduce weight and improve safety. So far, the color uniformity with full-color displays has been worse than with glass-based waveguides. However, the uniformity issues are less noticeable with a monochrome (green) display. Mitsui Chemicals and Mitsubishi Chemicals, both of Japan, are suppliers of resin plastic substrate material for waveguides.

Below is a link to my article on Mojie/Meta Bounds in my CES 2024 coverage:

57:59 Canon Mixed Reality

Canon had a fun demo based on the 100+ camera Free Viewpoint Video System VR system. Basically, you could sit around a table and see a basketball game (I think it was the 2022 NBA All-Stars Game) played on that table from any angle. Canon has been working on this technology for a decade or more, with demos for both basketball and soccer (football). While it’s an interesting technology demo, I don’t see how this would be a great way to watch a complete game. Even with over 100 cameras and the players being relatively small (far away virtually), one could see gaps where that the cameras couldn’t cover.

Canon also showed a very small passthrough AR camera and lens setup. While it was small, the FOV and video quality were not impressive. Brad Lynch of SadlyItsBradley found it to be pointless.

I have personally purchased a lot of Canon camera equipment over the last 25 years (including my Canon R5, which I take pictures with for this blog), so I am not in any way against Canon. However, as I discussed with Brad Lynch about Canon’s booth at CES 2023 (YouTube Link), I can’t see where Canon is going or what message they are trying to send in terms of mixed reality despite their very large and expensive booth. On the surface, Canon seems to be dabbling in various MR technologies, but it is not moving in a clear direction.

59:54 Solos (and Audio Glasses)

Solos makes audio-only glasses similar to the Meta/RayBand Wayfarer (but without cameras). These glasses emphasize modular construction, with all the expensive “smarts” in the temples so that the front-part lenses can be easily swapped.

Like several others, Solos uses cellular communication to connect to ChatGPT to do on-the-fly translations. What makes Solos more interesting is that Its Chairman is John Fan, also the chairman of Lightning Silicon Technology (a spinoff of Kopin Displays), a maker of OLED Microdisplays. At Lighting Silicon’s CES 2024 suite, John Fan discussed that incorporating the displays into the Solos glasses was an obvious future step.

CES (Pt. 2), Sony XR, DigiLens, Vuzix, Solos, EverySight, Mojie, TCL color µLED

1:01:16 Xander

While I saw Xander in the AARP sponsor AgeTech Summit booth at CES 2024, I didn’t get to meet with them. Xander hits at a couple of issues I feel are important. First, they show how AR technology can be used to help people. Secondly, they show what is expected to be a growing trend of adding basic visual information to augment audio.

While I (Karl) missed Xander at CES 2024, it turns out that Jason McDowall’s The AR Show (with guest host Kaden Pierce) recently interviewed Xander CEO Alex Westner on The AR Show.

Next Time – Optics and Display Devices

The video’s next part will discuss optical and display device companies.

Karl Guttag
Karl Guttag
Articles: 258

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