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Limas Lin (LinkedIn Contact) is a reader of my blog and wanted to share his block diagram and teardown of the Meta Quest Pro. He sent me these diagrams over a month ago, but I have been busy with videos and blog articles about the companies I met with at CES and AR/VR/MR 2023.
I have more to write about both the Meta Quest Pro plus the recent company meetings, but I wanted to get out what I think are excellent diagrams on the Meta Quest Pro. The diagrams show the location and the teardown photos with most if not all the key components identified.
I don’t have anything more to say about these diagrams or a conclusion as I think images speak for themselves. I know it is a major effort to find all the components and present them in a such a clear and concise manner and want to than Limas Lim for sharing. You can click on each diagram for a higher resolution image.
I heard that these two SLAM cameras on the headset are also used for hand tracking, but here it’s head tracking?
Yes. It does support the hand tracking function.
But when I tested Meta Quest Pro’s “Hands” this morning. I observed a very interesting result.
1. When I started early this morning, both the two front-facing Depth & Hand tracking cameras (OG01A01B by Sunny Optics) and the SLAM/Head tracking camera (OV7251 by Sunny Optics) worked for hand tracking and can generate click sound while using hand finger gestures.
2. After 10-15 minutes of playing, I took a rest and restarted the Meta Quest Pro, and it automatically updated the F/W to 50.0.0.195.257.
3. After the F/W updated, I could not hear the finger “click” sound from SLAM/Head tracking cameras (OV7251) anymore! And the “Hands” App will only work from the two front-facing Depth & Hand tracking cameras (OG01A01B by Sunny Optics).