The AR Show Podcast just published a podcast interview with me: Karl Guttag (KGOnTech) on the Attack of the Clones and Magic Leap’s Wasted Opportunity (Part 1). The interview is going to be broken into 3 parts (ok, I ramble a bit) as I understand it and Part One alone is 1 hour and 45 minutes. The show was recorded on January 28, 2021, so there may be some things that have happened in the nearly two months since the interview that are not covered.
Quoting from The AR Show’s description:
Like my first interview with Karl several years ago, this was a long and wide ranging conversation that I split into multiple parts. In this first part, we touch on cloning – both of microprocessors and AR devices [and the TMS9918, using in TI Home Computer, Colecovision, and the MSX computer and was super-set-cloned by Ricoh for Nintedo and Yamaha for Sega]. We also talk about why see-through AR is 10x harder than VR, the importance of field of view in AR vs VR, the poor visual quality of the Hololens 2, the challenges of diffractive waveguides and laser scanning displays, Magic Leap’s wasted opportunity, and more.
The AR Show Background
The AR Show (link and also available on Apple Podcasts | Google Play | Spotify | Stitcher) is IMO the best podcasts on AR-related subjects (and one of the best interview podcasts, period). What makes the show so good is that the Host, Jason McDowall, does his homework and knows about not only the subject of AR but knows about the person he is interviewing.
I didn’t know who Jason was when he contacted me back in late 2017 and said he wanted to interview me. The first broadcast of the AR Show didn’t occur until about a month after he interviewed me. I was not sure if I should agree to the interview, but he sent me such a great list of topics that I figured the show was worth doing. Jason broke the first interview of me into three parts that were broadcast in March 2018:
Links from The AR Show Show Notes
I gave Jason links to several articles, and he added some more. These links can be helpful if you want to know more about the history.
- Article: NES Creator Masayuki Uemura on the Birth of Nintendo’s First Console by Jeremy Parish on USGamer.net
- Article: How the Famicom was Born, Part 7 – Deciding the Specs reprint from a 1994 article commissioned by Nathan Altice.
- Article: How ColecoVision Became the King of Kong by Damien McFerran at NintendoLife.com
- Product: Sega SG-1000
- Product: ColecoVision
- Article: FOV Obsession by Karl Guttag and inspired by Thad Starner’s 2019 Photonics West presentation
- Paper: Lateral positioning of a monocular head-worn display by Malcom Haynes with guidance from Thad Starner
- Video: Optical Challenges Paving The Road to The Ultimate Mixed Reality Experience by Bernard Kress
- Video: Karl Guttag on Optics and Displays for AR as part of the Bay Area VR-AR-XR Creators Meetup on January 14th, 2021
- Paper: [Digital optical elements and technologies (EDO19): applications to AR/R/MR by Bernard Kress
- Book: Optical Architectures for Augmented-, Virtual-, and Mixed-Reality Headsets by Bernard Kress
- White Paper: Light Engines for XR Smartglasses by Jonathan Waldern, DigiLens
- Video: Doug Lanman (Facebook Research) on Reactive Displays: Unlocking Next Generation AR/VR Visuals with Eye Tracking
- Blog Posts: Karl’s Breakdown of the visual quality of the Microsoft Hololens 2 – Part 1, Part 2, Part 3, Part 4, Part 5, and Part 6
- Episode Transcript – Part 1
Another link on early video game history involving the TMS9918 (the first devices with Sprites) is by Ted Spence, he does not get everything right based on how I remember it, but he does capture quite a bit of what happened.
Listening back to the interview, the interview covers a lot, and my comments are pretty frank. I think they are far and honest if, at times, a bit brutal. Sometimes I think I was channeling the spirit of Ricky Gervais at the 2020 Golden Globes.
Notes to self: Don’t use the word “crap” so much, as in “Hololens looks like crap.” Try not to laugh at your own comments so much. And try not to go off on tangents.